From the generation of PS4 / Xbox One, the game -only machine became "X86 series architecture".The compatibility with the PC has increased, making it easier to develop games, but on the other hand, a dilemma was created, "If you play a better game, choose a game console or a PC."Except for the exclusive titles of each platformer, many titles are "multi -platform development".Then, if you play with the best image quality and the highest frame rate, it would be better to raise a gaming PC with money.
Of course, the problem of cost performance is great.However, there is no doubt that "why choosing a game console" has become more important.That's why the middle generation "PS4 Pro" and "Xbox One X" were also born.
It is easy to understand if the next generation is "simple evolution type" such as PS4 Pro or Xbox One X.However, it becomes difficult to differentiate from a PC.
In this regard, Sanny stated at the beginning of Road to PS5:
"I strongly believe that it is important to have" generations "in the console (game -only machine). It seems that it has shifted to the next generation in five to seven years, and after that it was not possible in the previous generation.Because you will be able to make a game. "
"Surprise" due to generational changes is very important.When he interviewed Sanny in an interview with the PS4 Pro, he said, "I don't think the generation of game consoles will be gone. It's a healthy idea for the game industry. If you make the next generation, it is clear.It will be a different experience. "
In other words, the fact that PS5 becomes the "next generation of PS4" means that you have a clear different experience.
On the other hand, the architecture itself is the same in terms of AMD, which combines X86 + GPU, and jointly developed SoC.This is because it is difficult to increase the development difficulty and the environment is isolated between generations.
PS5も、AMDと共同開発のカスタムSoCを採用するSeny explained in the video:
"Eventually, if you spend about a month, you will be able to take full -scale PS5 game development."
PS1からPS3になるに従い、開発を始めるための習熟に必要な時間は長くなっていったが、PS4から方向転換。PS5でも「1カ月程度」を目標とするRegarding compatibility with PS4, "most of the top 100 titles of PS4 have moved as they are" (Sanny).We are promoting compatibility by preparing PS4 mode for the custom processor.
PS5のSoCには「PS4/Pro互換モード」が用意され、PS4のゲームがそのまま動作することを目指し開発が進められているAfter covering the tasks for developers and users, PS5 is a hardware that reconsidered "what is the next generation" from the core.
"As a hardware development team, you need to find a new dream. It's not about the CPU performance, GPU performance, or the amount of RAM."
Seny said so.They are very important in the "specifications" of game consoles, but they do not go in the direction of extending the specifications to the linear as long as they go different from PCs.
On the other hand, it is also an antithesis for Xbox Series X, a rival who has expressed higher specifications than PS5, but the area will be explained later.
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