-The press conference yesterday was a pretty different production.It was impressive.
Mr. Yoshida (hereafter abbreviation): The production was wonderful.It's like a show.I also saw the configuration for the first time, but I was surprised, "Oh, are you doing this?"In the presentation of "DAYS GONE", the zombies called Freeclers in the background started moving, and you noticed that you found it a doll at first.
-You made all the backgrounds in all titles.Until projection mapping.
Yoshida: I played a little short video, and Sean (Raden, SIEA President) spoke a little, but it seems like I'm doing it to make all the background stand out.
プレスカンファレンスの模様-It was a complete title without talking about numbers at all.Among them, I was impressed that there were so many first party works.What is the development plan behind that?
Yoshida: As was the case of PS4, the launch title (the title sold around the hardware release time) is "delivery priority".So I will do some solid places.The team came in the past and made something that could read the schedule and quality.
As a result, I think that I was able to give various titles within six months from the release, but the non -launch team in "after that" aims quite well.I work on projects that I do not do or do not do it in the previous generation, assuming the next generation of feeling, ps4 from the beginning.In terms of culture of our company, there is a part that recommends that.Since the hardware became easy to understand as PS4, everyone was doing it with "Ikeike" and "push".
That's ... it's a very difficult task when you open the lid.
I don't think this is just our company, but most of the teams have a very large size for this generation and take a much longer time than expected.
That's why the title of the first party has become a little thinner since the first year.Originally, I wanted to go out in the second and third years without dropping a little more pace.Fortunately, the platform was good.I think there are parts that have been sold with third -party support and platform momentum.
These teams, including "God of War", "Spider-Man" and "Days Gone", which were shown at the conference yesterday, have been built over four or five years since the latter half of last year.It has become possible to put it out smoothly ...
I wonder if the team that plans E3 is watching, and I wonder if the title of the WWS is quite large ...
-In the current game industry, the third party is to take a "multi -platform strategy".On the other hand, it is not possible to differentiate from other platforms, including PCs.In particular, the momentum of gaming PCs is increasing, and it is a completely mainstream.Microsoft also unveiled "Xbox One X".In such a situation, I think that first party works that can only be enjoyed on our own console will attract attention.I guess I was conscious of it this time.
Yoshida: If you take a step back, you will see it.In fact, we think so.
In the first place, investment in WWS in our company is very large.Nearly half of the number of employees are WWS staff.That much, investment in the company's title is always actively implementing.Of course, you can create a good title with a third party, but it is natural that you will invest in -house and try it out, including those that do not invest in other companies.PlayStation culture.Because it still remains, it may be the meaning of "playing with PlayStation" from the user.
Yesterday, when I announced the remake of "Wanda and the Giant statue", I had a very good response, but I think that is because I have been making originals for a long time and have supported them.
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