-A lot of places in the game are featured in the movie this time. Even from an active player's point of view, some of the shots were shot with novel compositions that surprised them that such a place existed. How did you go about scouting locations in the game?
Mr. Yamamoto: Instead of feeling like "I'm going to do location scouting today", there are days when I don't have anything in particular to do, such as waiting for a break (editorial department note: waiting for content finder matching). isn't it? When I finished collecting tokens on Monday, I said, "Well, let's do some location scouting" (laughs). I really wanted to kill time, so I went around and updated each time I found a place like this.
――Were you still filming at that time?
Mr. Yamamoto: It was like trying to shoot in a test shooting atmosphere and leaving screenshots for reference.
--There are a lot of unexpected places. For example, on the roof of Bronze Lake, where Ms. Maidee yells "Okay!"
Mr. Yamamoto: I simply like that place. It's a bit hard for people to go, isn't it? It's a place that you can't come to if you don't know how to climb it, so Maidee-san likes it. It's like a simple inn. It's a place where people are hard to come, and it's a place where you can't go without climbing. It's a place we like, and we decided to use it this time. It's a place that we've been using a lot for a long time, rather than location scouting.
bronze lake. You can see the Wanderer's Palace in the distance- do you go there often? "Was it Mr. Maidee's suggestion to use that place?"
Mr. Yamamoto: When I was asked, "Where should we hold this Yoshida?", we talked quite a bit, but what about that place? When I suggested that, it was decided that we should do so.
--You've mentioned the scenery from where you can see the Wanderers Palace many times, but is that your favorite?
Mr. Yamamoto: In terms of the new area, I think that area has an overwhelmingly high degree of perfection. The shape of the building, the way the sun sets, and the atmosphere. It's a lake over there, so it's the reflection and fluctuation of the water. There are also hot springs, so the city is steamy, and I think it's an excellent shooting environment, as well as being able to shoot various situations. Besides, not many people come (laughs).
--So it's easy to take various pictures. In addition, in the blue sky area, the top of the Haldras statue was also used.
Mr. Yamamoto: In this movie, the Eorze Apartment wanted a grand image or a wide picture, so I thought it would be an aerial shot. As a place for aerial photography, it is necessary to have something that is clear and clear as a subject, so there is no sense of magnificence, so it was said that the statue would be good. NPCs are working at the bottom, but you can't know what those NPCs are doing unless you're Hikasen. That kind of situation is pretty good, and when I took a picture of it going around, it turned out to be magnificent, so I thought this was good.
Statue of Hardras in the Western Highlands of Coerthas----So you first have a picture you want to take, and then you choose the scenery accordingly?
Mr. Yamamoto: Yes. The Coerthas West Highland area is used in both the drama version and the extra episode, but since the expression of the height is calculated, the scenery and the height are excellent. You could call it an area that makes you want to fly, but isn't that the place where you first open up the atmosphere? It's a fun area to fly in, so it has a very grand feel to it. Flying is already commonplace in the Guren area, so it's more of a feeling of flying and searching rather than a grand image, but the western highlands are quite three-dimensional. I think that is good.
--The terrain in those games is basically created with intention in mind, but is there any difference from location scouting for real filming?
Mr. Yamamoto: I think the biggest difference from real location scouting is that I can fly. This is what it looks like from above. In a live-action location scout, I can't say whether it's okay to look from the sky here without anyone's permission (laughs).
――Lens flare was also used impressively. I felt that the light was used quite effectively.
Mr. Yamamoto: In the case of live-action shots, the shadows will be darker if it is backlit. But in the case of Eorzea, it's automatically complemented, and the reflected light doesn't mean you can't see the face at all. Mr. Yasuda, who was the photographer, and I thought that was kind of interesting. When taking backlit portraits, it feels good to let the light in from the front as well, and I discovered that it's easier to do that in Eorzea. Around Bronze Lake, when it's sunny, there's also reflection from below, and the expression of the lighting subtly improves. That's our aim, or rather, we're doing it on purpose.
- So you were able to create that picture because you thought about that kind of thing.
Mr. Yamamoto: It's like I'm filming using my knowledge of live-action photography, and there are discoveries that make me think, "Oh, I can do this."
--I've seen comments from people who make videos in-game, saying, "Well, that's not going to happen."
Mr. Yamamoto: No, I don't think so. I think it's true that lighting and other things require knowledge, but I think those who are filming on the live server may have to do it in the limited weather. Come to think of it, in Eorzea, when the weather is clear, the light is so strong that my face is blown out. I'm asking Mr. Yoshida to add a function to suppress the light from this lighting (laughs).
Lolorito Statue in Vesper Bay- Does that mean the sun is too bright?
Mr. Yamamoto: That's right. Or you want the ability to place something that blocks the light. In our world, there are boards called flags that block the light. However, it is difficult to implement because the usage is too limited (laughs).
--I'm sure that people who enjoy SS would be happy if it was there.
Mr. Yamamoto: Absolutely delighted.
――I think the group poses have evolved considerably compared to the TV drama version this time.
Mr. Yamamoto: Lenses were very effective. In the case of a wide-angle lens, it looks like a fisheye, and in the case of a telephoto lens, the lens is designed so that the perspective of the background disappears. I think this is a feature that is not often found in normal games. From the director's side, it's a very nice feature. If there is one drawback, the more telephoto the real lens, the more blurred the background, but in the case of "FFXIV", pan focus (focus on the entire screen) is applied, so it's an interesting picture. It can be difficult to use. But it's unique to games, so I think it's how to use it. Also, it's great that you can turn the emote on and off in the group pose. It would be great if I could control other people's emotes too (laughs). However, this time, I try to avoid using group poses as much as possible except for impressive scenes, and try to shoot subjectively.
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