In previous Fallout games, the basic play was to head to ruined cities and buildings, fight enemies there, and bring back junk. I loved this action, and I loved digging through the ruins to find the "treasure".
This red table is the workspace of the universal workbench. If you keep all the junk here, the workshop will progress! Selecting "Workshop" will open the workshop menu where you can start production, and you will be able to create various things...... However, I realized this time that it wasn't just that. I found it irresistibly pleasing to "organize" a world that was overgrown with junk, crumbling, and devastated. The cars that block the road are removed to make the road easier to pass, and all the ruins that have no room for people to enter are cleaned up and new buildings are built. I'm not particularly fond of tidying up, but I can feel the joy of creating when a city that was once dead is slowly coming back to life as I clean up.
City building is possible in certain places in Fallout 4. Many players will help Preston Garvey and help him lead people to Sanctuary. This sanctuary is where the protagonist lived with his wife and son 200 years ago. This Sanctuary will be the first area to be explored. By talking to Preston who has arrived here, you can start a tutorial quest where you can learn the basics of town building.
A workbench-like "workshop" is set up in a place that can be exploited, and by using it, you will be able to use tools that can build various things. This city-building is a mini-game like the "building mode" of "The Sims" or "Minecraft", which is completely different from the games as RPGs so far. It's a little old, but I think it's similar to the fun of creating a city with "Act Raiser" that was released on the Super Famicom.
[City building with workshop] If you walk around the city with the workshop menu, you can dismantle furniture and rubble. Some of the furniture can be reused, so it's more efficient to store the things you need in your workspace. image. For that reason, you'll need some tricks such as building scaffolding in advance to place installations where you can't walk. A menu opens where you can create various things at once, but honestly it's hard to understand what to do. In the tutorial quest, it suddenly asks you to make a bed for the residents.And suddenly there is no material to make a bed. What should I do to secure this material? Yes, we will secure the material by "decomposing" the junk in the ruins here. The first step in pioneering is “cleaning”. A large tree that broke through a house, a car abandoned on the road, a fallen bookshelf and a refrigerator disappear with the push of a button and become materials for town planning. This sense of organizing is so pleasant that even I am surprised! "Besides, it's quite fun to make various materials."
After cleaning, it's time to arrange the furniture. Look at the situation at the top of the workshop screen and fill in the missing parts. For example, if the value of "Bed" is displayed in red to indicate a shortage, you can secure a bed for the residents by placing a bed. Beds of the same category have the same effect, so it doesn't matter if it's a "bed" with a nice framework or a simple "sleeping bag". It would be nice to arrange this area as you like while looking at the amount of materials you have on hand.
The next thing residents want is food. Food becomes a "field" by planting it on the ground. You can plant plants here by stealing them from enemies or collecting plants such as "corn" collected in the ruins. For water, you can make a device to draw water, such as a water pump. For defense, "Machine Gun Turret" or "Heavy Machine Gun Turret" is recommended as it does not consume electricity. If you don't have enough materials to make a turret, there's no problem with a simple defense facility that can be made with only wood and iron, like a "watch post".
An installation that has a lightning mark on it will not work without power. Electricity is OK if you make a "generator" in "power". If you select the created generator again, there will be a menu of "Attach Wire", so you can use this to connect it to a nearby installation that requires power supply. In addition, copper is required to attach the wire, and the distance that can be extended is limited, so it is certain to use them side by side at the beginning.
When in workshop mode, the population and resources in the current area are displayed at the top of the screen. First of all, enriching the deficit resources is the "first step" of urban developmentIt's really fun to learn this kind of method through trial and error, but it's actually quite difficult. I was asked to make a turret out of the blue, but when I chose a turret, it said that materials such as iron, oil, and gear needed more power. However, a simple turret can actually work without a "generator" that produces electricity.
If you don't notice it, you may fall into a negative spiral like "Do I need a generator? Do I have to draw copper wire? How do I draw it? I don't have enough materials in the first place!" . This is the part I want to improve.
In addition, you can decorate the room by placing chairs and tables, but since materials are valuable in the early stages, it is better to dismantle them as much as possible at the beginning and turn them into materials. can be done
In addition, there is one important point that is a major premise in using such workshops. That is to put all the junk you picked up in the "workspace" storage. All the materials that can be collected when cleaning the area are stored in the workspace, so by putting the junk you have collected in quests etc. in the workspace, you will be able to use a huge amount of materials. The junk will come in handy here as well.
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